At the beginning of October, I purchased a vocal booth!
I hadn't planned on making this investment for at least another year, but all the right pieces fell into place. The booth was gently used and already available on the east coast. I even had the right amount of money set aside in my savings. All the stars were aligning and it seemed like the perfect step forward in my career. So I said yes!
StudioBricks has been on my radar since I saw an interview with a narrator for ACX about what her daily life was like narrating audiobooks. I was tremendously impressed by how comfortable and clean her recording booth and setup appeared, but it took me a while to find out who made such beautiful looking booths!
I came across StudioBricks again when I was researching audio treatment solutions for my day job as a Learning Experience Designer. There were a few key factors that I wanted to apply to my personal recording solutions, as well as impart to my supervisor, that made StudioBricks stand out above other vocal booth models I'd seen so far.
StudioBricks in Action
The proof is always in the pudding, so rather than tell you, I hope the audio sample below will give you a clear idea of what my recordings sound like in this new space. However, I can say that so far I am completely pleased with the results!
The recording below does not include any post production at all. No noise removal, compression - nothing! I recorded using a Neumann TLM 49, Grace M 101 Preamp, and Scarlett 2i2 as an interface (I know that last bit isn't ideal, but I don't have my new interface installed yet and this is an acoustics test anyway!) Also check out the short story I'm reading here.
Thinking about your own StudioBricks Booth?
While I can't recommend this incredible booth enough, here are a few pointers as a new owner that I would recommend for you moving forward!
Let me know what you think!
If this experience has you thinking about purchasing your own StudioBricks booth, then awesome! I'm so excited for you to fall in love with them too! If you have any questions, feel free to drop them in the comments, and I will do my absolute best to provide you with an answer. My experience was a little different than a new buyer, but I'm happy to help where I can!
I am beyond thrilled to announce that I was able to provide sound design and mixing for the audio drama preview! It was a complete pleasure to work on this project with so many talented actors and talent. Emily Fajardo has done a tremendous amount of work as the director and visual designer on this project, and I look forward to seeing her hard work pay off!
National Park Girls is a new visual novel coming soon from Studio Coattails! You'll be able to hear me as the snarky and perpetually frustrated Eve. Recording for this game was an absolute delight - I really enjoyed the characters and the engaging dialogue. I hope you will too!
National Park Girls will be released episodically in 5 parts, so keep your eyes peeled for Episode One very soon!
Before discussing equalization or compression, it's essential to understand what frequency is. Frequency is a fancy physics term that helps us describe what sound is and how it works.
Sound moves in waves, and frequency has to do with what pitch you perceive when a sound wave moves at a specific speed. For example, low pitched sounds move in only a few longer waves, while high pitched sounds require hundreds and even thousands of waves. To describe the number of waves a pitch requires to move, you use the word frequency. A sound with a frequency of 100Hz means that the sound creates 100 waves per second. (Hz stands for "Hertz," the technical unit of measurement for the number of waves per second).
You may know some specific frequencies off hand. For example, if you've ever heard an orchestra tuning their instruments to the same note, that note (A4) creates exactly 440 waves per second (440Hz.) If you were to sing that same note, your voice would also create a sound wave that moved at 440Hz.
Most of the time, the sounds you hear are actually made up of multiple frequencies stacked up on top of each other. Depending on how an instrument, or even a person's body is shaped, a 440Hz sound will resonate through those shapes in unique and different ways, generating some extra sounds at different frequencies along the way. This is why every instrument that produces a 440Hz note won't sound the same - they resonate differently.
Now available on Steam Early Access
A More Beautiful World was one of the first projects Sound Cadence ever took on and has been in progress for almost 4 years. While there's still work to be done, you can pay through an early copy of the game and see the pieces come together over the next few months!
You can hear me as the Witch of Chronicles and Stories, Elena. I also provided assistance casting and coordinating the actors, as well as editing the raw dialogue before it was passed along for implementation.
I'm so excited about this latest release - getting the opportunity to voice Wonder Woman ABSOLUTELY was on my bucket list somewhere. I had a wonderful and challenging recording session with the talented Marissa Lenti, and the Screw Attack team did an amazing job with this episode. I'm so glad I was able to be involved!
The horror visual novel "The Letter" is now available on Steam, currently on sale for 10% off through July 31st! You can hear me as Rose right away at the beginning of the game. Yangyang mobile did a wonderful job on this game, with voice direction by Amber Lee Connors.
Regalia: Of Men and Monarchs
She's beauty, she's grace! Her hammer will redistribute your face!
Regalia is another awesome game with voice direction courtesy of Amber Lee Connors. I appear as the Glastig Warden in this colorful and fully voiced strategy RPG, also available on Steam.
Finally, the latest video in my ProTools First tutorial series is now available on YouTube.
This past weekend, I was able to visit New York for the first time! NoSuchCon, hosted by Vasser College, was gracious enough to invite me to attend as a guest, and I was able to sit on six different panels, two of which I hosted solo. I also got to meet up with several friends who were also guesting, and had my first excursion to Time Square.
Friday morning, I left our tiny regional airport before the sun was even up. I was so paranoid about getting there on time, I actually arrived before security had opened. Fortunately both my arriving and return trips went off like clockwork, and I got to New York just before lunch. My friend Adam had already picked up our mutual friend Amber (the head of Sound Cadence Studios) and we drove the two hours up to Poughkeepsie, where we had enough time to throw our things into our hotel rooms before heading to the con for our first panel on Adam's animated web series, Shattered Heaven. We only had a few people show up - it was still during set up, and people were arriving - but we were able to answer some engaging questions as people poked their heads in. A few hours later, I presented my first solo panel on "The Eight Steps to being a Better Internet Professional." I'm amazed I was remotely coherent, considering I'd been up since 4am.
Sunday, I was able to join the writer's panel (which you can listen to here), hosted by fellow writer Thomm Quackenbush. There were a lot of great questions and topics to discuss, and it was a little surreal to be a panel member with the author of the first web comic I'd ever read as a high schooler. (It's called Bardsworth, go check it out!) We closed out our time at the con after lunch with a panel on Depression and Anxiety, which was heavy, but a really good discussion about how our experiences have made a difference in how we approach the creative process and our day to day lives.
After thanking the con staff, we took a train down to the city for a few hours so I could see downtown New York for myself. I had Korean barbecue for the first time, and got to see the Public Library, Grand Central, and Time Square. I embraced the fact that I was being a complete tourist and took a stupid amount of pictures of the buildings and scenery around me. Bless my friends for watching and waiting when I was inevitably distracted.
Overall, I had a wonderful first trip to New York. Despite being a small venue, No Such Con were wonderfully gracious hosts and the people I met were both friendly and generous. I wouldn't hesitate to go back again if I can!
2017 is the year I hope to polish and update all of my demos, so to get started, I finally produced my animation sound design demo! Check it out here, or under the Sound Design tab.