Editing audio is my bread and butter as an engineer, and vastly important to my job as a freelance voice actor. For as much time as I spend recording, I will spend upwards of 10-20 times that much time editing my audio afterwards. Most of my clients expect to have fully edited audio delivered to them, not just a twenty minute track of every take, cough, and interruption that they are supposed to sift through.
There are tons of options available to you when it comes to editing your audio and everyone has their own workflow based on their experiences over time and what's worked best for them. This was my personal workflow up until last summer when I got a mic I could use with ProTools. I used this workflow to record for a number of games, including Heroes of Newerth and Deus Ex: The Fall, so it's definitely a matter of how you use your tools and not necessarily what you have.
Here are some basic tips and techniques that you would use pretty regularly to edit your audio.
If you've ever used a computer, the concept of cutting or deleting text, objects, or images, is fairly universal. Audio works the same way in a DAW - allowing you to select portions of your audio (represented visually as wave forms) that you may not want to use (such as silence, your body making weird sounds, or your family walking in to ask you why you're making so many obnoxious noises) and then delete them. Like text, you use a cursor to highlight the section of audio that you don't want, either after listening back to preview it or by designating obvious silences or unwanted sections by sight, and then you're able to use Control (or Command)/X or Delete to remove those sections out of your track.
In the samples above, we can see that audacity will actually go ahead and start your remaining audio in the exact place your cut began, as if the deleted audio never existed. Playing back the track will allow you to hear your edited audio as it will now play with the deleted audio gone.
Cutting and deleting will easily be 80-90% of what is involved in dialogue editing no matter what experience level you're at.
Leveling is a term that comes up around dialogue or voice editing a lot. Mostly this involves making sure that your audio is at a consistent and strong volume level from start to finish. Usually, this is good to address after you're done cutting out extraneous sound and all you're left with is the audio you plan to send clients or work with yourself.
As an example, we can look at the image above (the After picture of the Cut/Delete section) and see that some parts of the audio wave forms are smaller and shorter than the others. The smaller and shorter they are, the softer they will be and possibly more difficult to hear. We want them to be (on average) closer to the size of the taller wave forms.
What we definitely wouldn't want to do is touch the volume slider to the left at the beginning of the track, right under the mute and solo buttons. This will increase the volume on everything for that track, not just the section we're looking for.
To increase the volume of just a portion of your audio, you would select the area you need to level, then choose the Effect drop down, and select the first option called Amplify.
Once you're under Amplify you'll get another slider that allows you to amplify only the part of your audio that you've selected. Automatically, it will default to the highest possible volume that selection can go before distorting your audio (measured in decibels (db).) We definitely don't need our audio to be quite that loud, so usually finding a good medium volume is ideal. Obviously, you don't want softer lines or phrases to be as loud as yelled or more intense lines, so finding a good Average is what you'll be listening for and may need to play with to find.
Noise removal is an extremely handy tool to have if you're an indie voice actor trying to record in your room, or maybe a closet if you're lucky. No matter how good of a mic you have, you'll still be picking up some tones from your room and recording space because your mic is an unbiased listener that can't tune out additional sounds the way our ears can. Noise usually comes in as just a low level rumble in the background, or sounds like a hiss behind your words. Some noise is okay, but normally, clients like to have as little of it as possible so they can have a consistent sound if they're using other voice actors, or so they can edit and manipulate your voice without the room coming along with you.
Audacity does have a noise removal option, but I've never been able to get it to work for me in a way that I'm happy with. There is too much of a sound called aliasing, which is caused by the program trying to approximate silence based on what it hears of the noise in the background. Because it's a simple program, it's not very precise, and so you hear a metalic or "sparkly" type effect in the background that is the computer trying to mask the noise and create it's own pretend silence to varying degrees of success.
When I've finished recording and editing in Audacity, I always export my files out (which I'll cover more in the next article) and bring them over to a second program called Wavepad to do noise removal. Wavepad has a free version of their software for non professionals and while I've found it clunky for recording and editing, they do have a superb noise removal tool that is so good for beginners and amateurs that it's worth a few extra steps to use.
After dragging and dropping my exported audio from Audacity into Wavepad, you simply select the Effects tab, then choose the option for Cleanup. Under the Cleanup dropdown, select Noise Removal, then Noise Gate.
Below, you can see my settings for the Noise Gate tool and I believe they may be the default settings as well. The Threshold setting is as low as it can go, but for most audio, this is plenty to work with. The Threshold is determining when it's noise removal kicks in (literally acting as a gate for the frequencies it's identifying). Simply click the Apply button and Wavepad will remove the bulk of the hissing and rumble from your audio!
There is so much more that could be covered in audio editing, but for now this is a great place to start when it comes to simple editing of vocal files, especially for voice over applications. In the next article, I'll go over exporting deliverables, especially what clients are typically expecting when you send audio to them.
It's been a while since I initially signed up for a copy of Pro Tools First, so I was really excited to see an email about a week ago letting me know that the download link for my copy was finally available. I'm assuming that fine tuning this product may have taken a lot more time than anticipated, as it incorporates some newer features that Pro Tools has begun to offer, but so far, my impression is definitely favorable.
To clarify, I do come to this review as someone who uses the standard release of ProTools regularly, though I've been happily running version 10 for some time and I'm not as familiar with some of the much newer features 11 and 12 have to offer. I also use ProTools primary for voice over recording and SFX editing and design, so I'm nearly exclusively working in the edit window on any given project.
So far, the pros are outweighing the cons. I'm currently using a Macbook Air for maximum mobility, so Pro Tools First is by far the most ideal mobile DAW for my current workflow and experience. Even though my projects are technically synced up with cloud storage (something I've seen Avid attempting to push towards in its standard releases), you still have the ability to work on projects offline as long as you have them opened previously and readily available. Your changes also seem to upload only when you hit the save function, so thankfully it doesn't impact performance while you're editing in real time. Though I'm not really a fan of having *only* cloud storage as an option, I really can't complain too much, especially as this will handle 99% of what I need it for anyway.
The best by far for me is that all of my hotkeys are still available and the workflow is fairly identical to what I'm used to in the standard Pro Tools windows. Most of the built in, standard plugins are also available to apply to your tracks or use via the audio suite function, so you can do a fair amount of editing and mixing before you start missing any functionality. You can also
Along with the lack of ability to have local projects (there is also a 3 project limit unless you purchase extra - which to me, is very within reason for what we're getting for free), one of my other main complaints is that there is not an option for clip gain, which is a basic function I use pretty frequently and probably miss the most. I'm also sad that there aren't any video options either, even just for reference purposes, but again in the scenario of getting what you pay for, it's hardly a deal breaker. It would be something I'd be willing to pay a reasonable amount for down the road if it were made available as an add on.
So far Pro Tools First handles smoothly and does nearly everything I need it to. As long as you understand what it is and what you can expect to get out of it for the unbeatable price (or lack thereof) this is a solid additional tool to add to the arsenal of indie sound producers or professionals who need a solid version of Pro Tools for simple tasks and on the go.